Manipulator Breath Tracker
Manipulator Breath Tracker spins up a fresh public Sprite for each session so puppetry synchronization gets its own shareable sandbox URL in seconds.
The primitive.
Directors tap once and a fresh public micro-VM spins up for puppetry synchronization — the app hands them a shareable Sprite URL in seconds, no infra to configure.
Why this primitiveSprite Sandbox fits puppetry synchronization in Theater & Live Performance because every session wants its own disposable, shareable canvas — spin one up on demand, hand over the URL, tear it down when done.
Required key.
Add this in your Lovable project under Settings → Secrets before pasting the prompt below.
The build prompt.
Paste into a fresh Lovable project. Make sure the key above is set first. read the build strategy →
Build "Manipulator Breath Tracker" as a ONE-SHOT Lovable build. The participant has only
5 credits — this single message must produce a working demo with no follow-ups.
Single-page TanStack Start app. Cut scope ruthlessly.
CONCEPT
Manipulator Breath Tracker spins up a fresh public Sprite for each session so puppetry synchronization gets its own shareable sandbox URL in seconds.
Discipline: Theater & Live Performance (puppetry synchronization).
Recipe: Sprite Sandbox (public micro-VM) as the single Sprites primitive.
Why Sprites: Sprite Sandbox fits puppetry synchronization in Theater & Live Performance because every session wants its own disposable, shareable canvas — spin one up on demand, hand over the URL, tear it down when done.
SPRITES PRIMER (assume the reader has never used Sprites)
- What they are: fly.io micro-sandboxes (tiny disposable Linux VMs) managed via
a REST API at `https://api.sprites.dev/v1`. Each sprite gets a public URL at
`https://{name}.sprites.run` when created with `url_settings.auth: "public"`.
- Sign-up: create a free account at https://sprites.dev, then copy the 4-part
token (`org-slug/org-id/token-id/token-value`) from https://sprites.dev/account.
- Full API docs: https://docs.sprites.dev/ (only needed if you go beyond the
snippet below).
- Sprite name rules: lowercase letters, digits, and hyphens only. Max ~63 chars.
- Auth: every request sends `Authorization: Bearer <SPRITES_TOKEN>`. Server-side
only — the token is a bearer secret, never ship it to the browser.
- Four primitives exist (create / fs.write / services / exec). This build uses
exactly one, wired end-to-end in the snippet below.
LOVABLE BUDGET (HARD CAP: ONE-SHOT, ~5 CREDITS TOTAL):
The participant has FIVE Lovable credits for the whole build. This prompt MUST
ship a working demo on the FIRST message with zero follow-ups. Engineer for that.
- ONE TanStack Start app, ONE route (`src/routes/index.tsx`). No extra pages, no auth, no nav.
- ONE TanStack server function in `src/lib/sprites.functions.ts` that proxies the Sprites call.
- ONE client surface (a textarea + launch button, or console box, or compose form) wired to it.
- NO database, NO Lovable Cloud, NO auth, NO file uploads to Lovable, NO extra integrations.
- NO tests, NO docs pages, NO settings screens, NO theming toggles.
- Libraries: template defaults + `zod`. Nothing else.
- Keep the diff small enough to land in one build pass. If a feature is not on
screen in the user flow below, do not build it. Cut scope before adding scope.
STACK
- TanStack Start app, the index route only.
- fly.io Sprites (api.sprites.dev/v1) is the only backend. All calls live inside a
`createServerFn` handler so `SPRITES_TOKEN` stays on the server.
- Client surface fits the primitive: a form/prompt that returns the sprite URL or stdout.
- Tailwind + shadcn. Editorial look: gold accent on a dark or warm-cream
background, generous type, one strong headline, one primary action.
- Footer renders: "Built during the Sprites Creative Hackathon organised by StreetKode Fam during Indian Krump Festival 14".
SERVER FUNCTION (src/lib/sprites.functions.ts) — create a public Sprite:
```ts
import { createServerFn } from "@tanstack/react-start";
import { z } from "zod";
const API = "https://api.sprites.dev/v1";
const auth = () => ({ Authorization: `Bearer ${process.env.SPRITES_TOKEN!}` });
/** Built during the Sprites Creative Hackathon organised by StreetKode Fam during Indian Krump Festival 14 */
export const launch = createServerFn({ method: "POST" })
.inputValidator((d) => z.object({ label: z.string().min(1).max(80) }).parse(d))
.handler(async ({ data }) => {
// sprite names must be lowercase, hyphens, letters, digits.
const slug = data.label.toLowerCase().replace(/[^a-z0-9]+/g, "-").replace(/^-+|-+$/g, "").slice(0, 48) || "sprite";
const name = `puppetry-synchronization-${slug}-${Math.random().toString(36).slice(2, 6)}`;
// 1. Create (idempotent: 409 on repeat is fine).
const r = await fetch(`${API}/sprites`, {
method: "POST",
headers: { ...auth(), "Content-Type": "application/json" },
body: JSON.stringify({ name, url_settings: { auth: "public" } }),
});
if (!r.ok && r.status !== 409) throw new Error(`Sprite create failed: ${r.status} ${await r.text()}`);
// The response body carries the public URL. Fallback to the conventional pattern if absent.
const j = (r.ok ? await r.json() : null) as { url?: string; public_url?: string } | null;
const url = j?.public_url ?? j?.url ?? `https://${name}.sprites.run`;
return { name, url };
});
```
CLIENT (in `src/routes/index.tsx`):
```tsx
import { useServerFn } from "@tanstack/react-start";
import { useState } from "react";
import { launch } from "@/lib/sprites.functions";
const run = useServerFn(launch);
const [label, setLabel] = useState("");
const [sprite, setSprite] = useState<{ name: string; url: string } | null>(null);
const [busy, setBusy] = useState(false);
const onLaunch = async () => {
setBusy(true);
try { setSprite(await run({ data: { label } })); }
finally { setBusy(false); }
};
```
Show the returned URL as a clickable share link; render an `<iframe>` preview if
the sprite renders a page. Copy-to-clipboard on click.
USER FLOW (the entire app — nothing else exists)
1. Land on the page; the headline previews what the sandbox does for puppetry synchronization.
2. The primary action (a launch button that spins up a disposable, shareable sandbox on demand) is one tap away; the rest of the layout supports it.
3. Sprites runs the primitive server-side, the URL or stdout lands on screen, the user
can share, retry, or copy.
GOTCHAS (universal — apply to every Sprites call in this build)
- Token MUST be the 4-part `org-slug/org-id/token-id/token-value` from
sprites.dev/account. A raw Fly.io org token returns 401 authentication failed.
- Create is POST-only: `POST /sprites`. `PUT /sprites/{name}` returns 404.
- Services are PUT-addressed at `/sprites/{name}/services/{service}`. `POST`ing
the services collection returns 405.
- `http_port` is REQUIRED in the service PUT body. Omit it and the sprite shows
"Running" but every request 502s.
- Serve files from `/root/www`. `/home/sprite` may not exist — services fail to
start with `cd: No such file or directory`.
- `/exec`: send `Authorization` ONLY. Adding `Accept: application/octet-stream`
returns 406. The response body ends with `0x03 <exitCode>` — strip those two
bytes before decoding stdout.
- Cold boot: after `services/{name}/start`, warm-poll the public URL (up to
~12x @ 1s, 4s fetch timeout) before returning it, or the user's first click
hits a 502.
- Never call `api.sprites.dev` from the browser. Every fetch lives inside a
`createServerFn` handler so `SPRITES_TOKEN` stays server-side.
KEY — only ONE secret is required:
1. `SPRITES_TOKEN`. Grab the 4-part token (org-slug/org-id/token-id/token-value)
from https://sprites.dev/account and paste it into Project Settings ->
Secrets. Read it only on the server via `process.env.SPRITES_TOKEN`. Never
prefix with `VITE_`, never expose to the client. This single token unlocks
create, filesystem, services, and exec on api.sprites.dev.
CREDIT (must appear in UI footer AND as JSDoc on the server function):
Built during the Sprites Creative Hackathon organised by StreetKode Fam during Indian Krump Festival 14
Market sizing.
Indicative figures for hackathon pitches — refine with your own research before raising.